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Wenbo Ji 㔿ć
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News
- [10/2025] Our paper CSG-Fusion received the đ Best Paper Award at the ICCV 2025 Workshop E2E3D!
- [08/2025] Our paper CSG-Fusion is accepted by ICCV 2025 Workshop E2E3D.
- [07/2025] I graduated from Tongji University with a Master's degree in Computer Science! đ
- [06/2025] Our paper LiteTracker is accepted by MICCAI 2025.
- [01/2025] Our paper Re0 is accepted by ICRA 2025.
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Thoughts on research, 3D, video generation, and the occasional in-between.
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Research Interests
My research interests focus on moving beyond isolated visual subproblems toward integrated models of virtual humans and 3D scenes that can perceive, generate, and reason about interaction in dynamic environments.
Long-term Tracking
3D/4D Reconstruction
Scene Decomposition
Video Generation
Avatar Animation
Human Scene Interaction
Perception-Action World Models
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Publications
* equal contribution, â corresponding author
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CSG-Fusion: Consistent Sparse-View Gaussian Splatting via Matching-based Fusion
Yan Xia*â , Wenbo Ji*, Weirong Chen, Daniel Cremers
3D/4D Reconstruction
A feed-forward framework that mindfully integrates pixel-aligned pointmap to reduce redundant primitives and produce compact and consistent 3D structures.
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LiteTracker: Leveraging Temporal Causality for Accurate Low-latency Tissue Tracking
Mert Asim Karaoglu, Wenbo Ji, Ahmed Abbas,
Nassir Navab, Benjamin Busam, Alexander Ladikosâ
Long-term Tracking
A low-latency method for tissue online tracking in endoscopic video streams, introduces a set of training-free runtime optimizations on a state-of-the-art long-term point tracking method.
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RE0: Recognize Everything with 3D Zero-shot Instance Segmentation
Xiaohan Yan*, Zijian Jiang*, Yinghao Shuai*, Nan Wang, Xiaowei Song,
Wenbo Ji, Ge Wu, Jinyu He, Gang Wei, Zhicheng Wangâ
Scene Decompostion
Given 3D point clouds and multi-view RGB-D images with poses, Re0 leverages the 3D geometric information, projection relationships and CLIP semantic features for 3D zero-shot instance segmentation.
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4D Half Gaussian Splatting based Endoscopic Stereo Scene Reconstruction
Tongji University Master's Thesis, 2025
3D/4D Reconstruction
Given stereo endoscopic videos of deformable tissues, this thesis proposes a 4D deformable half-Gaussian splatting framework with depth-prior initialization, temporalâspatial encoding, and lightweight Gaussian pruning for high-fidelity, real-time surgical scene reconstruction.
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Master Thesis
March 2026 - Now
Munich, Germany
Topic - Human Motion Video Diffusion
Video Generation
Human Scene Interaction
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Research Internship
April 2025 - March 2026
Munich, Germany
Topic - Human Head Avatar Animation
Video Generation
Avatar Animation
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Research Internship
Aug 2024 - April 2025
Munich, Germany
Topic - Dense Point Tracking
Long-term Tracking
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Guided Research
Feb 2024 - Aug 2025
Munich, Germany
Topic - 3D Scene Decomposition
3D/4D Reconstruction
Scene Decompostion
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Research Assistant
July 2023 - Sep 2023
Hangzhou, China
Topic - Large Scale 3D Scene Reconstruction
3D/4D Reconstruction
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OpenUserStudyKit
March 2026
Personal Project
Reusable User Study Infrastructure
 
An open-source toolkit for building reusable user study questionnaires and experiment workflows.
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LiteAvatar - WASM version
Jan 2026
Personal Project
2D Audio-driven Human Avatar Animation
 
A lightweight audio-driven 2D avatar solution that runs entirely in the browser using WASM based on Lite-avatar. No backend server required.
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Gaussian Avatar Animation
Aug 2025
Personal Project
Multi-view 3D Human Avatar Reconstruction
Base on Gaussian-Splatting, ML-HUGS, modeling animatable human avatars from only Few pictures based on Gaussian Splatting.
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Deutscher Akademischer Austauschdienst (DAAD) Scholarship
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2023 - 2024
Munich, Germany
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National Encouragement Scholarship
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2019 - 2020
Nanjing, China
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Technical University of Munich
M.Sc - Electrical Engineering and Information Technology
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2023 - Now
Munich, Germany
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Tongji University
M.Sc - Computer Science
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2021 - 2025
Shanghai, China
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Nanjing Tech University
B.Sc - Information and Computing Science (Embedded Software)
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2017 - 2021
Nanjing, China
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Interactive Thermal Receipt Simulation
March 2026
Personal Project
Receipt Deformation Simulation
Three.js + WebGL + Verlet Cloth
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Duck Pool: Interactive Water Simulation
March 2026
Personal Project
Dive into an interactive water simulation where ducks float, collide, and create ripples.
Three.js + CPU Simulation
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Blender Arts Gallery
Some of my 3D artwork and renders created with Blender.
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