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Wenbo Ji 㔿ć
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News
- [10/2025] Our paper CSG-Fusion received the đ Best Paper Award at the ICCV 2025 Workshop E2E3D!
- [08/2025] Our paper CSG-Fusion is accepted by ICCV 2025 Workshop E2E3D.
- [07/2025] I graduated from Tongji University with a Master's degree in Computer Science! đ
- [06/2025] Our paper LiteTracker is accepted by MICCAI 2025.
- [01/2025] Our paper Re0 is accepted by ICRA 2025.
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Research Interests
Long-term Tracking
3D/4D Reconstruction
Scene Decomposition
Video Generation
Avatar Animation
Human Scene Interaction
Perception-Action World Models
My previous work on 3D reconstruction, scene decomposition, and tracking forms a coherent progression toward a broader goal: developing unified visual models that move beyond explicit intermediate representations and support generation and interaction in dynamic environments.
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Publications
* equal contribution, â corresponding author
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CSG-Fusion: Consistent Sparse-View Gaussian Splatting via Matching-based Fusion
Yan Xia*â , Wenbo Ji*, Weirong Chen, Daniel Cremers
3D/4D Reconstruction
A feed-forward framework that mindfully integrates pixel-aligned pointmap to reduce redundant primitives and produce compact and consistent 3D structures.
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LiteTracker: Leveraging Temporal Causality for Accurate Low-latency Tissue Tracking
Mert Asim Karaoglu, Wenbo Ji, Ahmed Abbas,
Nassir Navab, Benjamin Busam, Alexander Ladikosâ
Long-term Tracking
A low-latency method for tissue online tracking in endoscopic video streams, introduces a set of training-free runtime optimizations on a state-of-the-art long-term point tracking method.
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RE0: Recognize Everything with 3D Zero-shot Instance Segmentation
Xiaohan Yan*, Zijian Jiang*, Yinghao Shuai*, Nan Wang, Xiaowei Song,
Wenbo Ji, Ge Wu, Jinyu He, Gang Wei, Zhicheng Wangâ
Scene Decompostion
Given 3D point clouds and multi-view RGB-D images with poses, Re0 leverages the 3D geometric information, projection relationships and CLIP semantic features for 3D zero-shot instance segmentation.
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4D Half Gaussian Splatting based Endoscopic Stereo Scene Reconstruction
Tongji University Master's Thesis, 2025
3D/4D Reconstruction
Given stereo endoscopic videos of deformable tissues, this thesis proposes a 4D deformable half-Gaussian splatting framework with depth-prior initialization, temporalâspatial encoding, and lightweight Gaussian pruning for high-fidelity, real-time surgical scene reconstruction.
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Research Internship
April 2025 - Now
Munich, Germany
Topic - Human Head Avatar Animation
Video Generation
Avatar Animation
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Research Internship
Aug 2024 - April 2025
Munich, Germany
Topic - Dense Point Tracking
Long-term Tracking
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Guided Research
Feb 2024 - Aug 2025
Munich, Germany
Topic - 3D Scene Decomposition
3D/4D Reconstruction
Scene Decompostion
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Research Assistant
July 2023 - Sep 2023
Hangzhou, China
Topic - Large Scale 3D Scene Reconstruction
3D/4D Reconstruction
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OpenUserStudyKit
March 2026
Personal Project
Reusable User Study Infrastructure
An open-source toolkit for building reusable user study questionnaires and experiment workflows.
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LiteAvatar - WASM version
Jan 2026
Personal Project
2D Audio-driven Human Avatar Animation
 
A lightweight audio-driven 2D avatar solution that runs entirely in the browser using WASM based on Lite-avatar. No backend server required.
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Gaussian Avatar Animation
Aug 2025
Personal Project
Multi-view 3D Human Avatar Reconstruction
Base on Gaussian-Splatting, ML-HUGS, modeling animatable human avatars from only Few pictures based on Gaussian Splatting.
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Deutscher Akademischer Austauschdienst (DAAD) Scholarship
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2023 - 2024
Munich, Germany
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National Encouragement Scholarship
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2019 - 2020
Nanjing, China
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Technical University of Munich
M.Sc - Electrical Engineering and Information Technology
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2023 - Now
Munich, Germany
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Tongji University
M.Sc - Computer Science
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2021 - 2025
Shanghai, China
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Nanjing Tech University
B.Sc - Information and Computing Science (Embedded Software)
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2017 - 2021
Nanjing, China
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Render Arts Gallery
Some of my 3D artwork and renders created with Blender.
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