{
  "title": "Control timing: offline, chunked or live",
  "caption": "Figure 4. Offline animation knows future controls. Chunked generation uses a segment for each block. Live interaction lets the person select the next movement after they see feedback. High FPS alone cannot demonstrate the response latency. Author-created diagram.",
  "alt": "Timing comparison: offline controls are known in advance, chunk generation receives controls for each block, and live input follows displayed feedback.",
  "sources": [
    {
      "path": "content/blog/2026-07-23_human-motion-control-interface-for-world-models/post.md",
      "description": "Article explanation and retained source citations"
    }
  ],
  "limitations": [
    "The playback is an example. Animation time is not measured runtime.",
    "The scenarios show causal availability. They show no FPS, fixed frame counts or measured latency, and give no guarantee of real-time interaction."
  ]
}
